Saturday, September 25, 2010

L.S.D. Dream Emulator


L.S.D. Dream emulator

A game I will always be in love with. It was made in Japan and has a very heavy Japanese theme to it, not allot of copies of it were made and game play is horribly lacking.
The graphics as well where rather crude especially since it was on the Playstaion (PSX to some) and on a very limiting disc.
The music is quite literally non-existent as Wiki has informed me the game has patters played in random intervals rather than a string of notes.

So why would I love such a bland game?
Cause while the game was very unappealing to the eye's it's Atmosphere and Event's really made it something special and I have a strong belief that the creators of this game had an idea that was way ahead of it's time.

Now this is were I start raving cause the idea behind this game is nothing but gold: To simulate a dream world.
The idea may seem impossible but with the right people and hardware it's very possible!
In fact if it were to be developed on the PS2 we would probably have not only better looking visuals but a much lusher world filled with more objects and things that would tickle our minds with disbelief and curiosity.

But alas they had not but the PSX hardware to work with and I am getting off track.

To simulate a dream world would challenge a player to go and do everything they and maybe even try to reach result in the world. People start wondering about the dreamer as well even though the dreamer may not even be mentioned or thought of which in turn creates a rather large mystery in the game. At which this point people try to connect to the dreamer... though with LSD this is not really had (But in another game we get this feeling entirely) due to the fact since a large group added their dreams to this game rather than just one person... speaking of which; the creators of this game also had a book for it!

Part 1
http://www.mediafire.com/?hmnejyozonm
Part 2
http://www.mediafire.com/?e2q1zh2i2ny

The book offer some insight into game but not allot. Though it makes for a good read still so I would suggest giving it a look.

Back to the point! Since allot of people incorporated dreams into LSD a true character is never revealed but in the we do feel a fascination for the dream world and it's odd and some times horrifying inhabitants.

Moving on, the NPC's and atmosphere in this game are really something special. For NPC's you can be reassured that no more than 2 or 3 are the same (Except for toy castle guards but they don't count) and some are rarer than others, for instance the Kimono girls are the usually the first NPC people see, then we get people consisting of a head with legs and arm's running around and while these guys are rare at first they get more common later on, and then the VERY rare one's can range from a giant Minotaur stomping around towns to a insanely huge scary toy flower. These NPC's add atmosphere unbearably well and often sparks interest and curiosity in player as they follow the NPC around thinking some thing may happen if they do.
As for atmosphere it can range due to the game's habit of changing the sky's color and the land's/objects/nearly everything different textures or even into pictures! Usually this make's the player uneasy or sometimes scared (Especially in violent land) which to me is amazing! I mean really it's not much of a change but the fact it makes a player uneasy really drives a point home about how to invoke fear/feeling into the player.

Anyway I guess I should wrap this up, LSD Dream emulator in my mind is a game way ahead of it's time.
I would love to make a sequel to it... which isn't saying much but I would love to transfer the idea to a much powerful system and with more content such as actual change in land... such as buildings, land formation, and maybe even simple items popping up and disappearing depending on what is done on other area's.
Though over all anyone who know's anything about PlayStation emulation should give this game a whirl.
It's fun, it's creepy, it's some thing you'll keep in mind at least.

3 comments: